Refactor Deep
A downloadable game
Greetings symbiote. Pilot your whaleship and program your endosymbionts. Scavenge for parts, maintain your energy, and explore the depths.
We probably overscoped for the development time of 9 days. Still, we learned a lot. We will give some devtime after the jam to squash bugs and flesh out the mechanics. It's fitting that the theme was Repurposed and we'll probably do that for some parts of the code.
Credits:
https://astecarmyman.itch.io/ - lead game design, junior programmer (search engine / Godot documentation), art, writing, general ui
https://10kbananas.itch.io/mrsplat - lead programmer (used copilot inline suggestions in VS Code), game design, (node, map, and shipcreation sections)
https://itch.io/profile/mizuenalover - music
Astec's dev commentary:
The map was inspired by Deepolis. The ship assembly segment was inspired by Shellcore Command. At some point I'd like to share an after-action-report about the process and also iterations of concept art / game design. Game is in an almost playable state.
Known bugs:
Moving the game window, will cause the whaleship map indicator to teleport elsewhere on the map sometimes off screen.
Sometimes the whaleship will teleport randomly off screen or on the map when moving around. Running from the game editor, this can be triggered by printscreen (defocusing the window).
If you run out of energy, the whaleship will keep moving in the direction it was traversing until it collides with a waypoint. You can still rotate the ship.
Sometimes the whaleship clips through walls.
Battlescene sometimes may not load correctly, which we will push a fix for tomorrow.
Titlescreen music clipped from:
| Published | 22 hours ago |
| Status | In development |
| Authors | banado, astecarmyman, Mizuenalover |
| Genre | Strategy, Survival |
| Tags | 2D, Bullet Hell, Godot, ocean, Pixel Art, programming, ship-builder, whales |





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